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Changelog

0.8.2 — 2026-07-17

  • Stock lilToon → lilEasyFace converter in the Control Panel: converts every stock lilToon material under the avatar root to the equivalent lilEasyFace shader (matching transparent mode, outline, overlay, FakeShadow variant), keeping existing property values. Unsupported stock variants are skipped and reported.

0.8.1 — 2026-07-16

  • lilEasyFace Control Panel editor window (Window → lilEasyFace → lilEasyFace Control Panel): assign an avatar root, edit Forced Perspective enable/strength on every lilEasyFace material under it at once. Writes the material values directly (undoable).
  • License metadata corrected to VN3 License; VN3 license PDFs bundled in the package.

0.8.0 — 2026-07-16

  • Forced Perspective — per-camera depth compression for drawn-correct proportions on close wide-angle cameras. Multicam coherent; outlines compress with the geometry; shadow casters keep true shape. See Forced Perspective.
  • Data Baker: avatar-scope Anchor pass — one click writes the Forced Perspective anchor (auto-detected Hips) to every lilEasyFace material under the avatar root.
  • Full transparent shader family — OnePass / TwoPass Transparent (+Outline), Overlay, Overlay OnePass, FakeShadow. All features on every variant; stock lilToon's Rendering Mode / Transparent Mode dropdowns drive switching.
  • FakeShadow follows Forced Perspective.
  • Outline width no longer inflated by non-unit skinned normals (runtime deformers, bone scale, blendshape deltas).
  • Fixed: fresh transparent-variant materials initialize with correct transparent state; FakeShadow materials get stock defaults; motion-vector (URP/HDRP) velocities correct under compression.

0.7.1 — 2026-07-03

  • Preview Normals (Scene) is much faster on dense meshes — no more Scene-view stutter while it's on.
  • The preview now warns when the mask texture isn't readable, instead of silently ignoring the mask.

0.7.0 — 2026-07-01

  • First release, available on Booth.pm.
  • Smooth vertex normal
  • Object space normal map
  • Easy face triangle
  • Data baker