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Quickstart

Easy MC2 Helper is a Unity editor tool that saves and loads your entire MagicaCloth 2 setup: snapshot components, simulation parameters, colliders, references, and prebuild data into a binding map asset, and restore everything in one click after a broken prefab or re-import. The same window manages prebuild data, bulk-wires renderers/bones/colliders into cloth components, and — as a bonus — generates and batch-edits humanoid body colliders.

(media pending)

Requirements

  • Unity 2021.3 or newer.
  • MagicaCloth 2 imported in your project at Assets/MagicaCloth2 (paid asset — not included).
  • A character with a Humanoid Animator for collider generation and symmetry features. Everything else works on any rig.

Install

From Booth: import EasyMC2Helper-x.y.z.unitypackage into your project (Assets > Import Package > Custom Package…). It lands in Assets/EasyMC2Helper.

Via Unity Package Manager: Window > Package Manager > + > Install package from git URL…

text
https://github.com/kanzaki1201/EasyMC2Helper.git

Import MagicaCloth 2 before the helper, or you'll see assembly reference errors until it's in (see Troubleshooting).

First run

  1. Open Tools > Easy MC2 Helper.
  2. Drag your character's root into Humanoid Character.
  3. Go to the Colliders tab and click Create / Update Humanoid Colliders. Capsules and spheres appear on the skeleton, named with the MC2H_ prefix.
  4. Tweak radii with the sliders, or edit individual colliders in the list below the generator. Copy To Symmetry mirrors a hand-tuned collider to the other side.
  5. On the Cloth tab, assign colliders to your cloth components with All Colliders (or select some in the Hierarchy and use Selected Colliders).
  6. Back in the header, click New to create a binding map, then Capture Map. Your whole setup — components, references, and simulation parameters (same scope as MagicaCloth's own presets) — is now stored in an asset. Restore Map brings it back after a broken prefab, re-import, or on a fresh copy of the character.

(media pending)

Every control in the window has a hover tooltip. For the full tour, see the UI Reference.