Quickstart
Easy MC2 Helper is a Unity editor tool that speeds up MagicaCloth 2 setup on humanoid characters. One window covers the whole workflow: generate body colliders, batch-edit them, wire renderers/bones/colliders into cloth components, manage prebuild data, and snapshot the entire setup into a binding map you can restore later.
(media pending)
Requirements
- Unity 2021.3 or newer.
- MagicaCloth 2 imported in your project at
Assets/MagicaCloth2(paid asset — not included). - A character with a Humanoid Animator for collider generation and symmetry features. Everything else works on any rig.
Install
Download
Get Easy MC2 Helper free (donations welcome) on Booth.
From Booth: import EasyMC2Helper-x.y.z.unitypackage into your project (Assets > Import Package > Custom Package…). It lands in Assets/EasyMC2Helper.
Via Unity Package Manager: Window > Package Manager > + > Install package from git URL…
https://github.com/kanzaki1201/EasyMC2Helper.gitImport MagicaCloth 2 before the helper, or you'll see assembly reference errors until it's in (see Troubleshooting).
First run
- Open Tools > Easy MC2 Helper.
- Drag your character's root into Humanoid Character.
- Go to the Colliders tab and click Create / Update Humanoid Colliders. Capsules and spheres appear on the skeleton, named with the
MC2H_prefix. - Tweak radii with the sliders, or edit individual colliders in the list below the generator. Copy To Symmetry mirrors a hand-tuned collider to the other side.
- On the Cloth tab, assign colliders to your cloth components with All Colliders (or select some in the Hierarchy and use Selected Colliders).
- Back in the header, click New to create a binding map, then Capture Map. Your whole setup — components, references, and simulation parameters (same scope as MagicaCloth's own presets) — is now stored in an asset. Restore Map brings it back after a broken prefab, re-import, or on a fresh copy of the character.
(media pending)
Every control in the window has a hover tooltip. For the full tour, see the UI Reference.