Smoothing
Transfer mode and bone smoothing. Set these once per setup, come back if the motion looks jittery or laggy.
Settings
Transfer mode how the actor's pose is converted onto your character. (default Muscle)
- Muscle converts through Unity's humanoid muscle space.
- Offset legacy mode: directly copies bone rotations through the T-pose offset. Greys out Muscle limits and the muscle editor panel. Use only if Muscle mode gives serious trouble.
- Corrections run in both modes. Global app setting; loading a map never changes it.
Smoothing bone-smoothing preset: Off / Low latency / Balanced / Smooth / Custom. (default Balanced)
TIP
Set Off if your receiving app already smooths the pose. Stacking two smoothers just adds lag.
INFO
Custom is a read-back state, not something you pick. It appears once you've hand-edited the Filter details sliders. To get back to a named preset, just pick one.
Squat body-scale correction scales hip translation by body proportion so squat depth matches. Without it, a chibi character can sink through the floor or float when you squat. (default on)
Filter details the raw One-Euro filter parameters behind the Smoothing preset. Editing any of these flips the preset to Custom.
- boneFilterMinCutoff minimum cutoff. Lower is smoother but laggier. (default 1, range 0 to 10)
- boneFilterBeta responsiveness to fast motion. Higher follows faster motion more closely. (default 0.5, range 0 to 5)
- boneFilterDCutoff cutoff for the filter's speed signal. Rarely needs changing. (default 1, range 0.01 to 10)
INFO
Preset values for reference: Off sets minCutoff to 0; Low latency uses 2.5 / 1.0; Balanced uses 1 / 0.5; Smooth uses 0.6 / 0.3.
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