Skip to content

The panel at a glance

MocapSeitai's workflow lives in one scrollable panel. This page maps the sections top to bottom.

(media pending)

Pinned header

Always visible above the scrolling sections:

  • Expand all / Collapse all open or close every section below — handy for jumping around the tall panel.
  • Seitai corrections the master switch: ON = corrected output, OFF = incoming VMC forwards verbatim (the escape hatch). See Connections.

Panel sections

  • Status live readout of the loop. See Connections.
  • Realign & reset action buttons. See Loading your model.
  • Input mocap source and listen port. See Connections.
  • Output where the corrected VMC stream goes. See Connections.
  • Load model load your VRM and save/load per-avatar maps. See Loading your model.
  • Mode & display comparison view and skeleton overlays. See Mode & display.
  • Actor body performer's real-world proportions. See Actor body.
  • Smoothing transfer mode, bone smoothing, squat correction. See Smoothing.
  • Muscle limits joint-range clamping, retarget offsets, muscle editor. See Muscle limits.
  • Hand position alignment spatial hand placement, IK pinning, hand contact. See Hand position alignment.
  • Hand anti-penetration keeps hand targets out of the body. See Hand anti-penetration.
  • Arm anti-penetration keeps upper arms and forearms out of the body. See Arm anti-penetration.
  • Colliders collision shapes and the collider editor. See Colliders.
  • Diagnostics copy a bug-report snippet or open the log folder.