The panel at a glance
MocapSeitai's workflow lives in one scrollable panel. This page maps the sections top to bottom.
(media pending)
Pinned header
Always visible above the scrolling sections:
- Expand all / Collapse all open or close every section below — handy for jumping around the tall panel.
- Seitai corrections the master switch: ON = corrected output, OFF = incoming VMC forwards verbatim (the escape hatch). See Connections.
Panel sections
- Status live readout of the loop. See Connections.
- Realign & reset action buttons. See Loading your model.
- Input mocap source and listen port. See Connections.
- Output where the corrected VMC stream goes. See Connections.
- Load model load your VRM and save/load per-avatar maps. See Loading your model.
- Mode & display comparison view and skeleton overlays. See Mode & display.
- Actor body performer's real-world proportions. See Actor body.
- Smoothing transfer mode, bone smoothing, squat correction. See Smoothing.
- Muscle limits joint-range clamping, retarget offsets, muscle editor. See Muscle limits.
- Hand position alignment spatial hand placement, IK pinning, hand contact. See Hand position alignment.
- Hand anti-penetration keeps hand targets out of the body. See Hand anti-penetration.
- Arm anti-penetration keeps upper arms and forearms out of the body. See Arm anti-penetration.
- Colliders collision shapes and the collider editor. See Colliders.
- Diagnostics copy a bug-report snippet or open the log folder.